Oh hello, Clash of Clans

Hi Supercell,

I miss playing Clash of Clans. Who knew that upgrading devices from an iPhone 6s to iPhone 7 would cause issues? My FB was linked but it seems that Game Center doesn’t exist on iPhone anymore (or is that my imagination)?

Please recover my account 🙂

– Aeiea / Jennifer

Update: 4/13 – I sent Supercell the link to my blog and they recovered my account.

Written on the Skin

Others:

Sweet Sixteen

Welcome to 2016! I’ve been amiss in keeping up with the blogjimans. But now I’m back, for a short time. GDC, or rather, VRDC, was interesting, but not like the previous years. I left inspired as always but this year was more about the networking and the roundtables than the sessions I can watch on the Vault. So I’ll be inspired in 3 weeks.

Engines, saw Defold, seems ok. (and the Defold swag!) I’ll give it a whirl, but curious: if I’m already in Unity, and 3D seems a potential — a far far far far potential — then do I (and our main programmer) bother learning a new tool, however close to Unity it may seem?

VR: Hitchhiker’s Guide come true. I see it causing eye problems. Also you can’t cry while wearing the VR device.

Indies: Indies are the new mainstream. And corps will continue to steal from them.

Triple As: They will always have an audience. But maybe they’ll be made by indies 🙂

To Code or Not to Code

With all these Unity extensions that promise you never have to write a line of code, coding seems to be a bad thing, something you want to avoid, something that hinders. You will still need to understand the logic behind it, but I suppose not having to worry about syntax and debugging (oh, those hours lost many years ago due to a forgotten semicolon) is a bonus.

I’ve tried to shy away from these extensions because they seem to prevent me from learning (or re-learning) proper coding, but if this is the future, maybe I can save precious time and go the non-coding route, still get the results I need w/r/t prototyping. Precious time saved = more time with daughter.

What I really need is a game that teaches me object oriented programming while having my toddler think she’s just playing. Maybe I can craft one with blocks and stickers with classes printed on them? Or on the simplest level, something that plays videos like Lynda.com tutorials while overlaying shapes for my daughter to interact with, similar to the Mario World (I think) co-op play where the 2nd player just collected stars. All a moot point right now as the grandparents have taken baby out on the town.

Time to hunker down; use it wisely; focus (with coffee++). I’ll spend 30 minutes on this extension, then go back to the tutorials.

Paper Prototyping and the Hard Part

We spent a day paper prototyping. My eyes were opened to the visual stimuli of watercolor. While an innovative mechanic based on this form would be cool (and maybe miraculous), this effect could also simply exist for feedback’s sake. Unsure. I do enjoy the visuals Mook has, but not sure how everything gels together. Dr. F says that we’re now at the hard part. But I wonder if all game concepting has a hard part, or is it just the ones that don’t have an immediate tie-in to the real world, to an artist (e.g. Escher for Monument Valley), to another game (Cloney McClonersons of which the industry is frightfully fully aware), or a question, a la Stanley Parable’s “What if the narrator said to take the door on the right, and you took the door on the left?” type deal.

Lots to think about. Little time. In NYC, Games for Change conference was eye-opening and inspiring and makes me want to be good forever. Soon to hit Philly, DC, then landing in Atlanta. Lots to do, lots to work on, lots to learn.